- The loser of any battle must drink the sum of the winner's roll of one die
- The loser of a continent must take a shot of the selected liquor
- When eliminated from the game you are able to give two shots or 15 total drinks (Nuclear Attack)
- Any player has the right to call for an injustice vote, if the person calling the vote wins, the losing party must drink 1-shot or 5 drinks. If the person calling the vote loses, he must drink the above.
- Any player who cannot continue to play the game because of drunkenness must spend the rest of his time in the bathroom until the game is ceased.
- When cashing in victory cards, you must roll one dice. See below for the consequence:
- Roll a 1 - give out 1 shot
- Roll a 2 - give out 5 drinks
- Roll a 3 - roll again and drink that many shots or remove that many men
- Roll a 4 - Chose two players to have a roll-off, loser must finish drink
- Roll a 5 - Waterfall
- Roll a 6 - Make a rule that stays until someone else rolls a 6
- To form or break any alliance, all members must drink a shot
- If alliances are created, they shall not be broken. If they are, the perpetrator must take a shot.
- Any player who bitches about these rules must face away from the board while the other players rearrange the player's pieces any way they want.
- Every beer finished = +2 men on a country you control of your choice