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- The loser of any battle must drink the sum of the winner's roll of one die
 - The loser of a continent must take a shot of the selected liquor
 - When eliminated from the game you are able to give two shots or 15 total drinks (Nuclear Attack)
 - Any player has the right to call for an injustice vote, if the person calling the vote wins, the losing party must drink 1-shot or 5 drinks.  If the person calling the vote loses, he must drink the above.
 - Any player who cannot continue to play the game because of drunkenness must spend the rest of his time in the bathroom until the game is ceased.
 - When cashing in victory cards, you must roll one dice.  See below for the consequence:
	
	- Roll a 1 - give out 1 shot
	
 - Roll a 2 - give out 5 drinks
	
 - Roll a 3 - roll again and drink that many shots or remove that many men
	
 - Roll a 4 - Chose two players to have a roll-off, loser must finish drink
	
 - Roll a 5 - Waterfall
	
 - Roll a 6 - Make a rule that stays until someone else rolls a 6
	
  
 - To form or break any alliance, all members must drink a shot
 - If alliances are created, they shall not be broken.  If they are, the perpetrator must take a shot.
 - Any player who bitches about these rules must face away from the board while the other players rearrange the player's pieces any way they want.
 - Every beer finished = +2 men on a country you control of your choice
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